PixelScale Studio
Devlog
- August 28, 2026 by upscalehq#pixel-art, #upscaler, #sprite, #batch, #gamedev, #aseprite, #godot, #unity, #xbrz, #desktopEvery pixel art game developer hits the same wall. You finish your sprites at 32×32. The game runs on a 1080p display. You scale up — and everything looks like soup. Bilinear blur destroys the pixe... Continue reading
