A downloadable tool for Windows and Linux

PixelScale upscales pixel art sprites and tilesets without blurring — in batch, at speed, with the right algorithms.

Drop a folder of 500 sprites. Get them back at 2×, 4×, or 16× in seconds. No bilinear smearing. No color bleeding. No artefacts.


Algorithms

Nearest Neighbor
Perfect pixel replication. Zero color changes. Zero blurring.
Gold standard for tilesets, UI elements and font sprites.

xBRZ 2× / 4× — Zenju, 2012
Advanced edge detection with superior alpha transparency handling.
No edge bleeding. Best choice for character sprites.

HQ2x / HQ4x — Maxim Stepin, 2003
Smooth anti-aliased curves in YUV color space.
Best for portraits and cutscene art.

Scale2x / Scale3x — Andrea Mazzoleni, 2001
Palette-safe. No new colors introduced. Fast and deterministic.
Ideal for tilesets and backgrounds.


Quick Algorithm Guide

  • Hero / character sprites → xBRZ 4×
  • Enemy sprites → xBRZ 2×
  • Tilesets / backgrounds → Nearest Neighbor 4×
  • UI elements / HUD → Nearest Neighbor 2×
  • Character portraits → HQ4x
  • Steam capsule art → HQ4x 16×
  • Aseprite 1.3.18 import → xBRZ 2× (PNG, alpha on)
  • Godot 4.6 texture → xBRZ 2× or Nearest 4×
  • Unity 6.1 sprite atlas → Nearest Neighbor 4×

Features

  • Batch mode — drop entire folders, process 500+ sprites at once
  • Scale factors: 2× · 3× · 4× · 8× · 16×
  • Export: PNG (lossless) and WebP (lossless)
  • Alpha channel preservation — no edge bleeding
  • 7 built-in presets: Game Export · Aseprite Compat · Godot 4.6 Atlas · Unity 6.1 Sprite · Steam Capsule Art · GameMaker 2024 · Quick Preview
  • Before / After live preview with zoom
  • Export history log — persistent across sessions
  • 100% offline — no upload, no account, no telemetry

Compatible With

Aseprite 1.3.18  ·  Godot 4.6  ·  Unity 6.1  ·  GameMaker 2024  ·  Tiled 1.11  ·  LibGDX  ·  Phaser 3  ·  LÖVE 12


System Requirements

  • Windows 10 / 11 (64-bit)
  • macOS 12 Monterey or later — Apple Silicon + Intel (universal binary)
  • RAM: 256 MB  ·  Storage: 30 MB  ·  No GPU required

Free · No Limits

No file count limit. No watermarks. No subscription.
No account. No internet required. No telemetry. Ever.


Source & Documentation

Bug reports and feature requests welcome on GitHub.

Download

Download
PixelScale_mac.zip 267 kB
Download
PixelScale_win.zip 130 kB

Development log

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