PixelScale Studio
A downloadable tool for Windows and Linux
PixelScale upscales pixel art sprites and tilesets without blurring — in batch, at speed, with the right algorithms.
Drop a folder of 500 sprites. Get them back at 2×, 4×, or 16× in seconds. No bilinear smearing. No color bleeding. No artefacts.
Algorithms
Nearest Neighbor
Perfect pixel replication. Zero color changes. Zero blurring.
Gold standard for tilesets, UI elements and font sprites.
xBRZ 2× / 4× — Zenju, 2012
Advanced edge detection with superior alpha transparency handling.
No edge bleeding. Best choice for character sprites.
HQ2x / HQ4x — Maxim Stepin, 2003
Smooth anti-aliased curves in YUV color space.
Best for portraits and cutscene art.
Scale2x / Scale3x — Andrea Mazzoleni, 2001
Palette-safe. No new colors introduced. Fast and deterministic.
Ideal for tilesets and backgrounds.
Quick Algorithm Guide
- Hero / character sprites → xBRZ 4×
- Enemy sprites → xBRZ 2×
- Tilesets / backgrounds → Nearest Neighbor 4×
- UI elements / HUD → Nearest Neighbor 2×
- Character portraits → HQ4x
- Steam capsule art → HQ4x 16×
- Aseprite 1.3.18 import → xBRZ 2× (PNG, alpha on)
- Godot 4.6 texture → xBRZ 2× or Nearest 4×
- Unity 6.1 sprite atlas → Nearest Neighbor 4×
Features
- Batch mode — drop entire folders, process 500+ sprites at once
- Scale factors: 2× · 3× · 4× · 8× · 16×
- Export: PNG (lossless) and WebP (lossless)
- Alpha channel preservation — no edge bleeding
- 7 built-in presets: Game Export · Aseprite Compat · Godot 4.6 Atlas · Unity 6.1 Sprite · Steam Capsule Art · GameMaker 2024 · Quick Preview
- Before / After live preview with zoom
- Export history log — persistent across sessions
- 100% offline — no upload, no account, no telemetry
Compatible With
Aseprite 1.3.18 · Godot 4.6 · Unity 6.1 · GameMaker 2024 · Tiled 1.11 · LibGDX · Phaser 3 · LÖVE 12
System Requirements
- Windows 10 / 11 (64-bit)
- macOS 12 Monterey or later — Apple Silicon + Intel (universal binary)
- RAM: 256 MB · Storage: 30 MB · No GPU required
Free · No Limits
No file count limit. No watermarks. No subscription.
No account. No internet required. No telemetry. Ever.
Source & Documentation
Bug reports and feature requests welcome on GitHub.



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