<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>PixelScale Studio Devlog - itch.io</title><link>https://upscalehq.itch.io/pixelscale-studio</link><description>Free batch pixel art upscaler. Scale sprites 2×–16× with xBRZ, HQ4x, Scale2x. No blur. Aseprite &amp; Godot ready.</description><item><guid>https://upscalehq.itch.io/pixelscale-studio/devlog/1643472/pixelscale-free-batch-pixel-art-upscaler-for-game-developers</guid><title>PixelScale — Free Batch Pixel Art Upscaler for Game Developers</title><link>https://upscalehq.itch.io/pixelscale-studio/devlog/1643472/pixelscale-free-batch-pixel-art-upscaler-for-game-developers</link><pubDate>Fri, 28 Aug 2026 12:52:17 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5NTg3NzU5LmpwZw==/400x224%23c/4mO2W9.jpg"/><p>Every pixel art game developer hits the same wall. You finish your sprites at 32×32. The game runs on a 1080p display. You scale up — and everything looks like soup. Bilinear blur destroys the pixe...</p>]]></description></item></channel></rss>